//パイロンのマガジンを取得する
_Pylon = getPylonMagazines (vehicle player);
//クラスネームのパイロンにある兵装を取得する
_Pylon = "true" configClasses (
configFile
>>
"CfgVehicles"
>>
"B_Plane_Fighter_01_F"
>>
"Components"
>>
"TransportPylonsComponent"
>>
"pylons"
) apply {configName _x};
//車両の兵装を取得する
_Pylon = weapons (vehicle player);
//車両のマガジンを取得する
_Pylon = magazines (vehicle player);
//その他いろいろ
_Pylon = (vehicle player) weaponsTurret [0];
_Pylon = allTurrets (vehicle player);
_Pylon = (vehicle player) getCompatiblePylonMagazines 7;
_Pylon = magazinesAmmo (vehicle Player);
_Pylon = getAllHitPointsDamage (vehicle Player);
_Pylon = (getDammage (vehicle Player));
CopyToclipboard str _Pylon;